The Compendium
The complete captain's guide: the eight-thousand-league ocean and its six ports, how gunnery and the six abilities actually work, infamy and piracy, every refit at the shipwright, and the road ahead to ships you truly own.
Plunder. Bank it. Or lose it all.
One shared ocean. Sink the Navy and cursed fleets alongside other captains and fill your hold with $PIRATES — but everything you're carrying goes down with you. Sail it home, bank it at port, refit your ship, and rise to Pirate Lord.
Most games let you keep what you earn. This one makes you sail it home first.
Every captain sails the same 8,000-league sea on a server-authoritative world. You'll see their sails on the horizon — and their name above them.
Cannons fire sideways, so position decides everything. Chain Shot to cripple, Brace to survive, Ram to finish. Crits, burning hulls, and a day-night cycle over open water.
Loot in your hold is gone the moment you sink. The vault at port is the only safe place — and the sea between you and it is the whole game.
Captain levels from Deckhand to Sea Legend, five vault-priced shipwright upgrades, and danger that scales the further from home you dare sail.
The beta is live and playable right now. Here's what's in, and what's being built.
The complete captain's guide: the eight-thousand-league ocean and its six ports, how gunnery and the six abilities actually work, infamy and piracy, every refit at the shipwright, and the road ahead to ships you truly own.
Beta news, launch dates, and first call on the Founder's Fleet.